Quest For It
3d6, down the line, eight attributes. I still like that roll. It is mean in a way that feels honest, and I have grown tired of generation systems so generous that everyone walks away with an 18 and a little story about how fair the math was. Dungeon Crawl Classics uses the same kind of roll: six scores instead of eight, still 3d6 in order, still the body you get instead of the body you shopped for. That part of the two games is already cousins. Palladium does not hand you more of those numbers just because the experience chart ticked. There is no ceremony at 4th and 8th where you pick two points and pour them into I.Q. or P.S., which I used to miss until I sat with what the books actually print. Physical skills can bump the body - Body Building, Boxing, Wrestling, Running, the usual gym list - and if you take one of those later, when the O.C.C. finally gives you another skill pick, the bonus comes with it. Race and class can add a point at the start. After that, the sheet is mostly do...